=LDR 03947nam 22005532 4500 =001 1a355f01-df09-4bff-a53b-3aef8ca13fcd =006 m\\\\\o\\d\\\\\\\\ =007 cr\\n\\\\\\\\\ =008 250808t20252025\\\\\\\\ob\\\\000\0\eng\d =010 \\$a2025936417 =020 \\$z9781685712006$q(Paperback) =020 \\$a9781685712013$q(PDF) =024 7\$a10.53288/0441.1.00$2doi =040 \\$aUkCbTOM$beng$elocal =072 7$aUGG$2bicssc =072 7$aJFC$2bicssc =072 7$aGAM013000$2bisacsh =072 7$aSOC002010$2bisacsh =072 7$aKNTV$2thema =072 7$aUGG$2thema =072 7$aJBCC$2thema =245 00$aHistoriographies of Game Studies :$bWhat It Has Been, What It Could Be /$cedited by Alisha Karabinus, Carly A. Kocurek, Cody Mejeur, Emma Vossen. =264 \1$aEarth, Milky Way :$bpunctum books,$c2025. =264 \4$c©2025 =300 \\$a1 online resource (780 pages). =336 \\$atext$btxt$2rdacontent =337 \\$acomputer$bc$2rdamedia =338 \\$aonline resource$bcr$2rdacarrier =500 \\$aAvailable through punctum books. =506 0\$aOpen Access$fUnrestricted online access$2star =520 \\$aHistoriographies of Game Studies offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces.In this anthology, scholars from across the field consider how the boundaries of game studies have been established, codified, contested, and protected, raising critical questions about who and what gets left out of the field. Over more than two dozen chapters and interviews with leading figures, including Espen Aarseth, Kishonna Gray, Henry Jenkins, Lisa Nakamura, Kentaro Matsumoto, Ken McAllister, and Janet Murray, the contributors offer a dazzling array of insightful provocations that address the formation, propagation, and cultivation of game studies, interrogating not only the field’s pasts but its potential futures and asking us to think deliberately about how academic fields are collectively built. =538 \\$aMode of access: World Wide Web. =540 \\$aThe text of this book is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license (CC BY-NC-SA 4.0). For more detailed information consult the publisher's website.$uhttps://creativecommons.org/licenses/by-nc-sa/4.0/ =588 0\$aMetadata licensed under CC0 Public Domain Dedication. =653 \\$agame studies =653 \\$amedia studies =653 \\$ahistoriography =653 \\$aacademic institutions =653 \\$aplay =653 \\$acommunication =653 \\$ahistory =700 1\$aKarabinus, Alisha,$eeditor.$uGrand Valley State University.$0(orcid)000000016755206X$1https://orcid.org/0000-0001-6755-206X =700 1\$aKocurek, Carly A.,$eeditor.$uIllinois Institute of Technology.$0(orcid)0000000229011737$1https://orcid.org/0000-0002-2901-1737 =700 1\$aMejeur, Cody,$eeditor.$uUniversity at Buffalo, State University of New York.$0(orcid)0000000316291722$1https://orcid.org/0000-0003-1629-1722 =700 1\$aVossen, Emma,$eeditor.$uBrock University.$0(orcid)0009000139475877$1https://orcid.org/0009-0001-3947-5877 =710 2\$apunctum books,$epublisher. =856 40$uhttps://doi.org/10.53288/0441.1.00$zConnect to e-book =856 42$uhttps://books.punctumbooks.com/10.53288/0441.1.00_frontcover.jpg$zConnect to cover image =856 42$uhttps://creativecommons.org/publicdomain/zero/1.0/$zCC0 Metadata License